Week 11 - Case Study: Completing the program

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Week 11 - Case Study: Completing the program
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    Week 11 - Case Study: Completing the program
    Week 11 - Case Study: Completing the program
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    Summary: In this final increment we will complete the GCU adventure game. This means we have to meet the following requirements that were not met in the previous increments: The sequence of turns should repeat until a command is given to quit At each turn, the player can type a command to specify the action which he or she wants to take during that turn The player should be able to ask for help during any turn instead of navigating Meeting these requirements will give a program that behaves like a game and allows the player to engage and interact with the game. It is worth noting that although the game is a very simple one which is not really fun to play, the model we have built, using sound object oriented principles and practices, would provide a solid basis for the development of a more complex and interesting version of the game.
    Creators:
    Divisions: Academic > School of Computing, Engineering and Built Environment > Department of Computing > Computing
    Copyright holder: Copyright © Glasgow Caledonian University
    Tags: Java
    Viewing permissions: World
    Courses:
    Programming1UNSPECIFIEDUNSPECIFIED
    Depositing User:
    Date Deposited: 21 Mar 2017 16:08
    Last Modified: 02 May 2019 12:55
    URI: https://edshare.gcu.ac.uk/id/eprint/2399

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