Work Simulation for HCI
  • Home

    The work simulation is series of tasks designed to give you the experience of working in HCI.

    You will be presented with ten ‘to-do’ lists of tasks. Most of the tasks you will respond to using the portfolio facility on GCU Learn (Blackboard).

    The module also has learning resources including lectures and exercises that will help you learn about HCI and to complete the business simulation tasks.

    Please read the case study document to find out more about the work simulation
  • Getting Started

    Job Vacancy Image
    Congatulations Notice

    First Steps

    Decision Tree

    Look at each of the decisons, testing first what you think is best and then what you think might not be helpful


    Start

    You have been asked to produce a design for a downloadable app for a garment manufacturer wishing to sell fabrics anywhere in the world

    What is your first step?

    Apps

    Highly specialised manufacturer based sales apps aren’t that common they tend to do business via a web site expecting that their clients are other business which will have access to PCs.

    Client

    Clients frequently don’t have a great deal of knowledge about technology – you will have to be more precise…

    Web Sites

    Web sites tend to provide a complete catalogue with a lot of information.

    Client Web Site

    The client’s web site is set up to sell to other businesses.

    Success

    You find out that the client wants to sell directly to the customer not just to other business – this is important as it is the customers requirements that you will be designing for.

    Asking about the users is probably the best starting point as you are focusing on who will be using the app.

    Submit using 'My Portfolio' the following:

    Job Application
    Explanation of the decision tree
  • Requirements

    sms from boss
    email from boss

    Submit using 'My Portfolio' the following:

    Persona
    Scenario
    Explanation of the decision tree

    Function & Non-Functional Requirements

    Decision Tree

    Look at each of the decisions, testing first what you think is best and then what you think might not be helpful


    Start Question

    Your requirements list should contain both functional and non-functional requirements. Thinking about requirements in this way can help you to create a more comprehensive list. The client wants a colourful visual identity, is this

    Correct

    Correct – while visual identity is undoubtedly important it is not part of the function of the site.

    Wrong

    Wrong – visual identity is not a function of the app i.e. you wouldn’t expect to see it as a menu item or button

    Second Question

    The client wants a search facility, is this

    Correct

    Correct – a search facility is a function of an app.

    Wrong

    Wrong – a search facility is a function that the use can interact with

    Third Question

    The client wants a product listing, is this

    Correct

    Correct – a product listing is a function of the app where a user might select this as a menu item.

    Wrong

    Wrong – a product listing is a function of the app where a user might select this as a menu item.

    Fourth Question

    The client wants a secure app, is this

    Correct

    Correct – security is not a specific function of an app where a user might select this as a menu item.

    Wrong

    Wrong – security is not a specific function of an app where a user might select this as a menu item.

    Fifth Question

    The client wants the user to be able to authenticate as a registered user, is this

    Correct

    Correct – authentication is something that the user interacts with.

    Wrong

    Wrong – authentication is something that the user interacts with

    Requirements End

    Success

    You should now write a definition of functional and non-functional requirements using the questions to help you and put the definition in your simulation portfolio.

  • Prototyping

    Boss email 2
    Memo from Boss 1

    Submit using 'My Portfolio' the following:

    Explanation of the decision tree
    Storyboard via separate link

    Prototyping

    Decision Tree

    There are not always clearly right or wrong answers – just strengths and weaknesses – explore the tree to help you think about the circumstances when each option will be most effective.


    Start

    You have been asked to produce a downloadable app for a garment manufacturer wishing to sell fabrics anywhere in the world. If you were asked to communicate your design ideas early in the project would you…..

    Prototyping

    Prototyping Is an effective way of communicating your design ideas. It give the client something concrete to look at helps the designer try out new ideas.

    Trial and Error

    Trial and error implies that you are going to spend time and money creating a complete app. If the client wants substantial changes you may have to discard a great deal of work. However if you already have a similar app you can use it as a template for the new one, thus actually saving time and money.

    Fidelity

    Given a situation where you had to produce a prototype quickly for a client which would you choose?
    Sketch, Lofi and Hifi Example

    Lo-fi   Hi-fi

    Lo-Fi

    Lo-fi prototypes are quick and easy to make as they lack the detail present in Hi-fi. However if the client wants clarity instead of speed Hi-fi is better.

    Hi-Fi

    Hi-fi prototypes usually take longer to produce than lo-fi. However they can help the designer to communicate more complex ideas with grater clarity.

    Limiting Functionality

    Prototypes by their nature have limited functionality, however it is possible to be strategic about how to organise functionality. Given a situation where the client is unclear about exactly what they want i.e. they want you to help them decide, which of the following would you choose?

    Horizontal

    Horizontal prototypes typically have functionality spread across a range of functions but with none of them working fully. This can lead to a clearer overall picture for the client.

    Vertical

    Vertically limited prototypes will tend to have one or two categories of function working, e.g. authentication or order processing. This approach can be useful if you are trying to innovate in one particular area and want to be clear with the client what you are trying to achieve.

    Prototype and client

    The approach you take to working with the client is extremely important. Given a situation where you are working with a client who has previously worked on an app and is very clear about what they want, which of the following would you choose?

    Designer Led

    It is usually appropriate for the designer to lead the prototype development process when the client is unsure about what options are available to them and how they might be organised. However it is usually preferable to collaborate with the client/users as early on in the design process as possible.

    Collaborative with Client/Users

    Enabling the client/users to be involved in the design process can lead to more responsive design and enable you to save time and effort by not having to work on feature the client/users are not interested in using.

    Prototype Type

    Given a situation where creating a finished project quickly is of high importance which of the following would you choose?

    Evolutionary

    An evolutionary prototype is where the prototype develops into the finished project. This approach is usually most effective where time is on he essence.

    Throw-away

    A throw-away prototype is not used as part of the finished project. This type of prototype works best when it is imperative that the design matches the analysis completely and that this can be validated early on in the process.

    The End

    Success

    When deciding what to do about prototyping there aren’t any clear instructions about what approach to take.

    You have to decide what will be the most effective approach to helping you arrive at the app the client wants.